Posted Thu Aug 14, 2014 at 08:41 AM PDT by Trevor Ruben
As is tradition now, Gearbox dev Andrew Goldfarb adpoted the Playstation Blog for a quick update on 'Borderlands: The Pre-Sequel,' finally addressing the number one concern about the game: what does Claptrap actually do in combat? It turns out, he does a lot and a little at the same time.
"Claptrap’s action skill is named VaultHunter.exe, and when he uses it he’s granted one of several random abilities for a short time. If you’re lucky and Claptrap’s programming is working properly, you might get a brief opportunity to use a version of another Vault Hunter’s skill, like becoming a Gunzerker (In Claptrap’s case, Funzerking!) or a Mechromancer (You’ll love your new fire rate!). If you’re less lucky, you might be stuck bouncing up and down uncontrollably or launching a torrent of grenades that will obliterate friend and foe alike."
The most recent trailer for the game, besides using some pretty hip music, throws in a couple money shots of Claptrap in action.
"Beyond that, depending on the skill tree you choose, Claptrap may also gain the ability to cycle between subroutines that increase his efficiency with different types of guns, health regeneration, defense, or other stuff. He also has the opportunity to choose the world’s saddest high five skill, which can increase gun damage, fire rate and health depending on whether or not your teammates leave you hanging."
If anything, you have to credit Gearbox with having a little fun.
Oh, and that other burning question? It's still only coming to Xbox 360, PS3 and PC on Oct. 14.
You can find the latest info on 'Borderlands: The Pre-Sequel' linked from our Video Game Release Schedule.
Source: Playstation Blog
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